Saturday, 28 March 2020

(270 MB) Download Hitman 4 Blood Money Highly Compressed For Pc

(270 MB) Download Hitman 4 Blood Money Highly Compressed For Pc


Screenshot



Hitman 4 Blood Money System Requirements

Following are the minimum system requirements of Hitman 4 Blood Money.
  1. Operating  system: Windows XP, Vista, Windows 7, Windows 8 and 8.1
  2. Processor: Core 2 Duo
  3. Setup Size: 270 MB
  4. Ram: 1GB
  5. Hard disk space: 5 GB







Read More :- "(270 MB) Download Hitman 4 Blood Money Highly Compressed For Pc"

God I Love Subquark Games!

Whats going  on everyone!?


Today for the #2019gameaday challenge I grabbed one of my favorite GOTG games, Mint Tin Pirates from one of my all time favorite game publishers, Subquark Games!


Of course my lovely wife won the game but that doesn't make this game any less enjoyable. 


I can honestly say that I have grown to expect to have their line of games with me wherever I go. By far my favorite games for travel and nearly a must!


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

Read More :- "God I Love Subquark Games!"

(22MB) Download Subway Surfers For Free

(22MB) Download Subway Surfers for Free


SCREENSHOT




System Requirements Of Subway Surfers Download For Free

  • Tested on Window 7 64 Bit
  • Operating System: Window XP/ Vista/ Window 7/ Window 8 and 8.1/10
  • CPU: 2.0 GHz Intel Pentium 4 or later
  • RAM: 512 MB
  • Setup size: 22 MB
  • Hard Disk Space: 200 MB









Read More :- "(22MB) Download Subway Surfers For Free"

Monday, 23 March 2020

Prototype 2: Radnet Edition Free Download

Prototype 2 - is a 2012 open world action-adventure video game. Developed by Canadian studio Radical Entertainment and published by Activision, it is the sequel to 2009's Prototype. Download this video game for free.


New sequel to Radical Entertainment's best-selling open-world action game of 2009, Prototype 2 takes the unsurpassed carnage of the original Prototype and continues the experience of becoming the ultimate shape-shifting weapon. You are Sgt James Heller, husband to a deceased wife and child and a soldier left simply to die. As the game's all-new infected protagonist and players will experience Sgt James Heller cutting a bloody swathe through the wastelands of post-viral New York Zero. Equipped with unparalleled new epic powers.
1. FEATURES OF THE GAME

Power of tendrils James Heller's incredible New tendril power lets you lift and tear Apart cars and military vehicles.
Prototype 2 delivers the raw Power of character customization Back into your hand and Also customize your killer.
Hunt & Imagine having the power to track down any enemy by unleashing a powerful sonar-pulse from your Body.
Players will Experience the epic Story of Sgt James Heller Attempting to Take Down the Devil himself: Alex Mercer.
Proprietary Titanium 2.0 engine: Prototype 2 will redefine gamer's expectations of over-the-top open world action.

Game is updated to latest version

Included Content

▪ Over 55 unique pieces of digital content accessible at launch.
▪ 5 Exclusive 'Behind The Scenes' Videos
▪ 5 Exclusive Sgt James Heller Mutation Abilities
▪ 5 Bonus Unlock Abilities for Sgt James Heller
▪ New Alex Mercer Skin unlock – the ultimate fan reward

▪ 20 Events Death-defying chopper races, intense combat scenarios plus more

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.

PROTOTYPE 2: RADNET EDITION DOWNLOAD LINKS
http://pasted.co/af29b5ae      
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ Once the download has been finished or completed, locate or go to that file.
➤ To open .iso file, use PowerISO and run the setup as admin then install the game on your PC.
➤ Once the installation process is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Temporarily disable your Antivirus or Windows Defender to avoid file corruption & false positive detections.









5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Operating System: Microsoft Windows 10 | Windows 8.1 | Windows 8 | Windows 7
Processor: Intel Core 2 Duo 2.6GHz, AMD Phenom X3 8750 or higher processor
Memory: at least 2GB System RAM
Hard Disk Space: 5GB free HDD Space
Video Card: NVIDIA 8800 GT | 512 MB RAM, ATI Radeon HD 4850 | 512 MB RAM
Supported Language: English, French, Italian, German, and Spanish language are available for this video game.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D
Read More :- "Prototype 2: Radnet Edition Free Download"

Friday, 20 March 2020

UCLan Games Design Degree Show 2019

So proud of all our third year Games Design students today on the final submission of their work for BA(Hons) Games Design. There'll be some lovely work and playable games to be enjoyed at the Games Design Degree Show Opening on Thursday 13th June at 6 pm.

Our final year students are now preparing the Games Design Studio for the Degree Show 2019.
https://www.uclan.ac.uk/news/degree-shows.php

We'd love to see everyone there.
There's a variety of awesome games art and loads of playable games! Just a few examples shown below in the pics. Calling out to our ALUMNI...come and join us celebrating the private view on Thursday 13th June from 6 pm!

























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Thursday, 19 March 2020

Score Some Exceptionally Low Monthly Bills With These New iPhone 11 Deals - Ars Technica

Read More :- "Score Some Exceptionally Low Monthly Bills With These New iPhone 11 Deals - Ars Technica"

The Great Keinplatz Experiment And Other Tales Of Twilight And The Unseen By Doyle

Read More :- "The Great Keinplatz Experiment And Other Tales Of Twilight And The Unseen By Doyle"

Rust Memory Optimization

One of my goals this year is to learn new things that take more than a few weeks to learn. I've been learning Rust. One of the claims I saw is that Rust's borrow mechanics allow it to optimize better than C++ does. I wanted to see this in action so I ran some simple examples through godbolt. Here's some C++ code that reads from array A and writes to array B:

int test(const int* A, int* B, int i) {     int x = A[i];     B[i] = x+1;     int y = A[i];     return x+y; } 

This C++ code compiles to assembly, with -O2:

movsx   rdx, edx lea     rcx, [rdi+rdx*4] mov     eax, DWORD PTR [rcx] lea     edi, [rax+1] mov     DWORD PTR [rsi+rdx*4], edi add     eax, DWORD PTR [rcx] ret 

Note that it is loading DWORD PTR [rcx] twice and loading DWORD PTR [rsi+…] once. That means it's accessing A[i]'s memory twice and B[i] once. It knows that A hasn't changed and it knows i hasn't changed but it doesn't know that A[i] hasn't changed. It's possible that A and B overlap. That means it has to load A[i] twice, even though it's marked const.

Here's the Rust version:

pub fn test(A: &[i32], B: &mut [i32], i: usize) -> i32 {     let x = A[i];     B[i] = x+1;     let y = A[i];     return x+y; } 

and the output (some parts omitted):

push    rax mov     eax, DWORD PTR [rdi + 4*r8]lea     ecx, [rax + 1] mov     DWORD PTR [rdx + 4*r8], ecx add     eax, eax pop     rcx ret 

This code has only two DWORD PTR accesses. It knows that A is a shared reference (so there are no other writers), and B is a mutable reference (so there are no other readers). That means it can conclude that A and B can't overlap. Once it's read A[i] from memory it doesn't have to read it again. Cool!

C (but not C++) has the restrict keyword for this. You can tell the C compiler "trust me, these don't overlap", but C doesn't check. Rust checks this at compile time.

So far I'm enjoying learning Rust. It has many of the things I wanted in a language since the mid-1990s. I don't know if I'll actually use it for a real project, but that's not my goal right now. My goal is to learn some new things that challenge my brain, and Rust is doing that for me.

Read More :- "Rust Memory Optimization"

Monday, 16 March 2020

Tech Books I Will Read Again

I have read a crap-ton of technical books, mostly on software, but some either more general or hardware related so I felt the need to generalize the genre to "technical" books. If you've been following my blog for the last year, you'll agree that especially recently, my reading rate has been arguably excessive. I'm reaching a point where I'd like to slow down and focus on some other things in my free time, but I'm also reflecting on all of the great and not-so-great tech books I've read. One of the defining factors in whether I think a tech book is excellent versus merely good is if I have the urge to read it again. (For anyone wondering, there is no distinction needed for the bad tech books.) This feeling might happen right after I finish it, or even while I'm reading it the first time. It also might take a while to percolate and rise back to the surface as a book I want to go back to. The bottom line is, a mark of a great tech book is that it's worth revisiting, so what follows is a list of tech books I've read that I thought were so great that I'm going to read them again.

Object Oriented Design Heuristics 



This is a completely underrated book about software design, not in the sense that it gets poor reviews, because it doesn't, but it's not a very well-known book for how great it is. Other software design books, specifically Design Patterns, the notorious GoF book, steals all of the oxygen in the room, but I strongly prefer Object-Oriented Design Heuristics. While GoF is heavily prescriptive and mechanical in how it lays out the design patterns to use when writing software, OODH digs into the guidelines and rules-of-thumb that lie underneath those patterns. Instead of attempting to memorize a couple dozen patterns and their various applications, the reader learns why certain ways of organizing code work and naturally make the code easier to understand, debug, and change. It teaches fundamental concepts instead of lists of tools, and in the end knowing the fundamentals is much more valuable. In addition to being able to derive the tools you need without needing to remember them all, you can apply the fundamentals to new situations and invent new tools when the ones you have don't fully meet the requirements. The fundamentals are always worth revisiting.

The Pragmatic Programmer: From Journeyman to Master


The Pragmatic Programmer was a shoe-in for this list. It is the definition of short and sweet for a programming book, and every piece of advice contained within it is pure gold. So many concepts that I use every day are contained in these pages. DRY. Tracer bullets. The Broken Window Theory. It's all in here, and now there's the 20th anniversary edition. It's the perfect excuse to go back and read it again for the first time. 

Clean Code: A Handbook of Agile Software Craftsmanship


Clean Code has a fair amount of overlap with the previous two books, but there's plenty that's unique in here and Robert C. Martin is such a great writer that it's worth it to reread this book, too. This book was surprisingly engaging for how deep it went into the minutiae of writing code. Like Object-Oriented Design Heuristics, it lays out guidelines and heuristics for writing better code, but it focuses a bit more on the specifics of how to name variables, structure functions, and write comments. It may veer more into the list-of-tools arena, but Martin reasons about everything nicely and it just seems to work for me in a way that GoF doesn't. It's always good to periodically refresh the concepts behind writing clean code.

Agile Principles, Patterns, and Practices in C#


This book covers much more ground than any of the previous three books, and it is subsequently much longer than any of them. It weaves together the topics listed on the cover quite well throughout the book, driving many of the chapters with simple, instructive examples. This book is where the SOLID design principles are laid out, along with a review of most of the standard patterns in GoF. Where this book does things better than the prescriptive GoF is in how the pattern discussions are example-driven and grounded in the design principles covered earlier in the book. The flow is so much better, and the reader comes away with a great understanding of why the patterns work, when to use them, and how to apply them appropriately.

Facts and Fallacies of Software Engineering


This is such a quick, sharp, and relevant read, that it's definitely worth a reread every now and again. You won't agree with every one of Robert Glass' facts and fallacies, (when does anyone agree with everything in a software engineering book?) but they will make you think and rethink your assumptions, which is always valuable for growth as a developer. 

The Little Schemer and The Seasoned Schemer


These gems were such a joy to read the first time, there's no way they were not going to make this list. The quirky humor and self-guided Q&A format work perfectly. I can't think of a better way to refresh my basic programming skills with Scheme, and rewrite a Scheme interpreter, than to reread these books. Scheme is essentially a fundamental programming language, so in addition to these books being great to go back to, Scheme is a great language to go back to and polish up any rusty programming skills.

Structure and Interpretation of Computer Programs


While SICP is the polar opposite of The Little Schemer and The Seasoned Schemer, it's just as good for learning and reviewing Scheme and programming fundamentals. Most introductory programming books are not worth revisiting because they tend to focus on language syntax and mechanics, but that's not true here. Scheme doesn't have much syntax to begin with, so SICP goes deep into fundamental programming concepts and, well, how to structure programs. It goes so deep that it's probably only worth revisiting the first three of its five chapters (how often do you need to review how to build a register machine simulator?), but that still presents a challenging and valuable exercise.

Eloquent Ruby


If I had to pick a favorite language, it would be Ruby, and this book exemplifies why. Everything needed to write beautiful Ruby programs is contained in here, and it has none of the boring cruft of an introductory programming language book. Russ Olsen is also an excellent technical writer, so the book is an enjoyable and easy read. This is how all intermediate-to-expert level programming books should be, and it makes it a pleasure to refresh those Ruby programming skills.

Confident Ruby: 32 Patterns for Joyful Coding


This book is like an up-to-date version of Object-Oriented Design Heuristics for Ruby. It's a quick, enjoyable read, with Avdi Grimm writing in an approachable, conversational style. The content is superb, detailing the best ways to write Ruby methods that have a definitive purpose without stumbling over edge cases that often weaken code. It's a great book for reviewing how to write clean, concise, purposeful code, and it would probably work for any programmer, not just the Rubyists out there.

Rails Antipatterns: Best Practice Ruby on Rails Refactoring


The books on this list are here because they offer timeless advice, and this book is no different. It may seem like it's specifically about Ruby on Rails 3 programming, but the methods of refactoring the example antipatterns covered in the book—and why those antipatterns are bad in the first place—extend well beyond Rails. Bad code sucks for the same reasons no matter which programming language it's written in, and clean code shines in any language for the same reasons. It just so happens that Ruby and Rails are such pleasant vehicles for learning how to write clean code, and this book in particular uses a great style of showing how not to write code and how to fix that ugly code that was written before learning all of this great advice. 

HTML and CSS: Design and Build Websites


This is hands-down the most beautiful technical book I've ever read, and after looking through it, it becomes obvious that this is the best way to present the HTML and CSS syntax. These are the languages of visual design for the web, after all, so it makes sense to show how all of the tags and attributes work with full color pictures and diagrams on every page. It's especially helpful when showing the differences between borders, padding, and margins in CSS, but really most HTML tags and CSS attributes translate well to this kind of presentation. It's also quick to page through every once in a while, and such an enjoyable experience that it's worth doing multiple times.

Don't Make Me Think (Revisited)


This book was an easy addition to this list, partly because I already have read it twice. It was just as good the second time around when the updated version came out. Don't Make Me Think (Revisited) is packed with examples of both the right way and the wrong way to design websites, but mostly the right way. Steve Krug has a quick wit and the full color page layouts are great to look through for ideas. All of this makes the book a fast, easy read so there's no excuse to not refresh your knowledge on website design best practices.

Envisioning Information, Visual Explanations, and The Visual Display of Quantitative Information


This is another set of books that's easy to kick back with and peruse at your leisure, this time with a focus on how to display information in a way that makes insights jump off the page. These books are full of excellent advice and ideas on how to present information in charts, diagrams, and pictures so that the relevant information is clear and obvious instead of confusing and obfuscated. How data is represented is as important as the quality of the data itself, and reviewing these books will help drive your imagination to show that data in the best light for consumption and the spread of ideas.

Data Smart: Using Data Science to Transform Information Into Insight


I enjoyed this book way more than I was expecting to. John Foreman has a great sense of humor that really comes through in his writing, and he's able to take a normally dry topic and make it, dare I say, entertaining. He runs through a bunch of data science algorithms using real data and everyone's favorite spreadsheet program, Excel. Really. He develops all of these algorithms in Excel, and yes I meant entertaining. It's not a typo. A spreadsheet is actually a natural fit for learning about these algorithms because you can see every step in the process all laid out before you in black and white. It was so good, I'm planning to read the book again the next time I need a refresher course on K-Means Clustering or regression models. 

Data Science From Scratch: First Principles With Python


This is another great book about data science that teaches the reader how to implement a number of data science algorithms and supported with an excellently dry wit. Instead of using Excel as Data Smart did, this time we're doing everything in Python. More than anything, rereading this book would be for the sake of deliberate practice. It's great for practicing programming, problem solving, and algorithmic knowledge because the book is building up data science from first principles. The more comfortable you are with the fundamentals, the easier everything else gets.

Python Machine Learning


Okay, it may start to be feeling like this list is getting a little data science and machine learning heavy, but there's a reason for that. These are great books for developing analytical thinking and problem solving skills in the context of programming. Most programming books are either introductory books that aren't worth reading again once you know the language, or they're programming craftsmanship books—like the first part of this list—that are definitely worth reading, but don't flex the analytical parts of your brain much. These machine learning books do work your analytical brain more, and that goes for Python Machine Learning, too.

Professional CUDA C Programming


I found multiprocessor parallel programming with CUDA to be fascinating, and this was the best of the three books I read on the subject. It was well organized and understandable with nice, clear writing on a complex topic. It will be excellent practice to work through this book again.

The Annotated Turing


If we're going to talk about the fundamentals, we can't get more fundamental than Alan Turing's paper on computability. Charles Petzold did an amazing job parsing out Turing's paper and making it accessible to more people. This is still a challenging read, but incredibly rewarding and thought provoking. Of all the books on this list, this book will be the one that I get the most out of with a second reading. The topics covered here are so deep and subtle that it would be foolish to think that one reading would be enough to absorb everything sufficiently. I'm looking forward to another round with this book in the near future.

Notable Omissions

People may notice some popular programming books missing from this list. First, I'll say that this is my list, and I'm not making any apologies for it. Wanting to read a book more than once is some of the highest praise I'll give for a book. Reading a book a second time is a rare occurrence. There are so many potential other good books out there yet to be read! Having said that, here are a few books I purposely didn't include.

Code Complete, I felt was too long and dry for my tastes. I much preferred Pragmatic Programmer, Clean Code, and Agile Principles, Patterns, and Practices in C#, and between the three of those books the same topics were covered in a more enjoyable way and even in less pages!

Refactoring was just a slog to get through. I thought it was worse than GoF in its itemized drudgery. Much of the same material is present in other books on the list, but those books teach the reasons and motivations behind good refactorings without listing them out ad nauseum.

Introduction to Algorithms maybe should have been on the list because I did read this book twice, but the second time was such an exercise in tedium with not much reward that I wouldn't recommend it to anyone other than aspiring CS professors. There have got to be more accessible algorithms books out there to brush up on this subject.

Seven Languages in Seven Weeks is a book that I would put on any best tech book list because it's an excellent book that's definitely worth a read, but probably only once. I don't have much desire to read it or any of the other Seven in Seven Weeks books again, even though I thoroughly enjoyed them all on the first read.

Well, there you have it. A complete list of tech books that were so good that I'm planning to read them again. They all have a common thread running through them in that they teach the fundamentals of whatever topic they're covering, and they do it really well. The fundamentals are extremely important in any field, and it's worthwhile to constantly revisit them and refresh your skills. Doing that with books that are engaging and enjoyable to read makes the whole process that much easier, and that is another defining characteristic of the books on this list. I imagine I'll add a few more books over time, but probably not too many. It's a rare thing to find a tech book worth reading multiple times.
Read More :- "Tech Books I Will Read Again"